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Capucine's Character Expansion
BY Capucine (Capucine_II@Hotmail.com)
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INDEX:

-> Requirements
-> Version History
-> About this mod
-> Installation
-> Known Bugs & Issues
-> Incompatibilities & Save game warnings
-> Credits & Usage


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REQUIREMENTS:
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Computer
A copy of Oblivion 
Brain.
Congratulations! you can play this mod.

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VERSION HISTORY:
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v1.2: Dremora are now a playable race with the new eyes and hair added. Credit goes to Kikaimegami for the Playable Dremora mod (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=50) as I transferred much from this into mine to hopefully keep Dremora characters created with this compatable with my mod. I have also included the readme from this mod.

v1.1: Added a version of the .esp without NPC references to minimise conflicts. Unfortunately this means that NPC vampires no longer have glowy eyes as they use the glow maps for the eyes they were given in the editor, normal human eyes, which I have set up to NOT glow. Player vampire eyes should glow as normal.

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ABOUT THIS MOD:
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I'm the sort of girl who enjoys the character-moulding process, and with Morrowind we were spoiled by the huge choice the talented modders gave us. This is my attempt to add a little bit more choice for characters in Oblivion :)
This is basically an amalgamation of my previous mods, Capucine's Eye Selection, Capucine's New Hair (imaginative title, eh?) and Capucine's Colourable Beast Hair into one glorious mod for ease of use, plus a few little goodies I fancied making.

Contents:
* NEW! Deremora race now playable with many hair and eyes enabled. Thank you to Kikaimegami for the Playable Dremora mod. I haven't touched the rather pathetic Dremora textures though... Maybe  something to add to the old 'To Do' list there.

* Many, many new eyes each with glowing (glowing!) counterparts for all races, even vampire eyes now glow! With some of the Khajiit eyes I tried to capture the green reflectivness cats eyes have when the light hits them, but I'm not really happy with it. I've included them incase you like the effect.

* Made a new higher-res Dremora eye texture, they have glowy eyes now too!

* Enabled humanoid eyes for Orcs, and added a few recolours of their eyes.

* Hair styles enabled for more races, a few hairs even fitted Argonians. They look cute with hair :D

* Dremora hair now playable, with or without horns. Colourable horns on their own are also playable (Pink horns FTW!) although they might look a bit floaty on some heads.

* Added colourable versions of the beast race hairs. Maybe it's mating season in Argonia and you want to attract females with a fine display of colour atop your head... Now you can! (Note: Does not guarantee interest from sexy Argonian ladies.)

* Three unused hair meshes made playable.

* Added few new hair styles. A couple of variations of the Mohawk 'do, a short shaved 'do, and a totally new mesh, a style I call The Pixie. Kind of a short feathered bob with a fringe (or 'bangs' as I beleive you Yanks call it). It's my first try at painting a hair texture, I don't think I've quite got the hang of it yet. Due to the nature of the hair, with it feathering onto the face, it might clip if your cheeks stick out too much. I've done my best to minimise this.

* Added glowy eyes to the NPCs of The Dark Brotherhood faction, and NPC vampires. This might cause some conflicts though, so I have included a version of the mod with no NPC references. No glowy eyes for NPC vampires :( Use only one .esp!

I think that's all...
I hope to make more hair meshes in the future, when I do this mod will be updated to include them.

Screenshots available here:
http://s50.photobucket.com/albums/f323/Capucine_II/CharacterExpansion/
http://s50.photobucket.com/albums/f323/Capucine_II/ColourableBeastHair/

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INSTALLATION:
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Extract to a temporary folder with a program that handles .rar files, I like WinRAR but the choice is yours.
Drag-and drop the folder named Data into your Oblivion directory, ...\Program Files\Bethesda Softworks\Oblivion
Enable Capucine'sCharacterExpansion.esp in your Oblivion launcher. If you use my previous mods, please deselect them in the launcher, everything's included in this mod.

Quick uninstall to remove the glow effect: 
Delete eyelefthuman.nif and eyerighthuman.nif from ...\Data\meshes\characters\imperial
and eyeleftargonian.nif and eyerightargonian.nif ...Data\meshes\characters\argonian

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KNOWN ISSUES OR BUGS:
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If you are a user of my previous mods, upon playing the game the first time with this mod loaded your eye colour and/or hair style MIGHT have changed. This is because their IDs might have changed with this mod. It's easily fixed by typing showracemenu into the console, making your changes and when you're finished, DO NOT HIT DONE! Hit esc and save a new game. Load that game and your character's appearence should be how you want it.

Also, if you're using eyes from another eye mod with this mod, those eyes will also glow as they do not have a corresponding black ****_g texture to stop the glow. Nothing I can do to fix this. Disable othr eye mods or uninstall mine (see above).

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INCOMPATIBILITIES & SAVED GAME WARNINGS:
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This mod is incompatable with ANY mods that change/add things to the races. This is due to the way the game handles mods; the changes made by one mod are completely overwritten by the next mod that loads. Way to go, Bethesda. >_<

Always make sure that you backup your existing savegame before use incase something goes tits-up.

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CREDITS & USAGE:
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Big huge thank yous go to:
Kikaimegami for letting me use much from the Playable Dremora mod in this,
xdarkstarx for the encouragement, ideas and help.
AlienSlof because I, quite franky, worship her. So much talent. When I grow up, I want to be just like AlienSlof. And thank you for helping me test it, Slof :)
Ren, her Morrowind mods got me into modding in the first place. Amazing hair. Thanks Ren!

Oh dear, that was getting abit like an Oscars' acceptance speach. Sorry.

You may use any of the resources I provided in this mod, but please contact me first for permission.
If you have any suggestions, requests or ideas for how I can make this mod better do contact me at Capucine_II@Hotmail.com, or on the official forums, my username is Capucine.
